Added Methods |
long getChunkKey(int, int)
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@param x X Coordinate
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long getChunkKey(Location )
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@param loc Location to get chunk key
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long getChunkKey()
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@return The Chunks X and Z coordinates packed into a long |
Collection<BlockState> getTileEntities(Predicate<Block>, boolean)
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Get a list of all tile entities that match a given predicate in the chunk. |
BlockState[] getTileEntities(boolean )
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Get a list of all tile entities in the chunk. |
BlockState[] getTileEntities()
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Get a list of all tile entities in the chunk. |