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Interface org.bukkit.Chunk

Removed Methods
BlockState[] getTileEntities() Get a list of all tile entities in the chunk.
boolean isEntitiesLoaded() Checks if entities in this chunk are loaded.
 

Added Methods
long getChunkKey(int, int) @param x X Coordinate
long getChunkKey(Location) @param loc Location to get chunk key
long getChunkKey() @return The Chunks X and Z coordinates packed into a long
Collection<BlockState> getTileEntities(Predicate<Block>, boolean) Get a list of all tile entities that match a given predicate in the chunk.
BlockState[] getTileEntities(boolean) Get a list of all tile entities in the chunk.
BlockState[] getTileEntities() Get a list of all tile entities in the chunk.